The Development of Micro Game-Based Learning Model on Intelligent Metaverse Learning Environment
- Sorathorn Kerdnaimongkol
- Pinanta Chatwattana
- Pallop Piriyasurawong
Abstract
This study aimed to synthesize, develop, and evaluate the Micro Game-Based Learning Model on Intelligent Metaverse Learning Environment. The study integrated Microlearning, Game-Based Learning, Artificial Intelligence, and Metaverse technologies to create a learning environment that provides short learning units, interactive game-based activities, and simulated communication situations. The research objectives were to (1) synthesize the learning process, (2) develop the learning model, and (3) evaluate the learning model. The evaluation panel consisted of three experts from various academic institutions. The experts were selected based on their experience at least 3 years in education, instructional design and development, particularly in teaching English for communication. The research instruments consisted of the learning model, learning platform, and an expert evaluation questionnaire based on a 5-point Likert scale. Data were analyzed using descriptive and inferential statistics according to the research objectives. The findings indicated that the appropriateness of the developed learning model was evaluated at a highest level (Mean = 4.93, SD = 0.24). The findings suggest that integrating Microlearning, Game-Based Learning, Artificial Intelligence, and an Intelligent Metaverse Learning Environment provides a feasible approach for developing technology-supported English communication learning.
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- DOI:10.5539/hes.v16n4p480
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