Motivation within Role-Playing as a Means to Intensify College Students’ Educational Activity

  •  Olga Burenkova    
  •  Irina Arkhipova    
  •  Sergei Semenov    
  •  Saniya Samarenkina    


This article covers college students’ educational activity issues while studying a foreign language; analyzes special aspects of motivation introduction, their specific features. It also defines role and structure of role-playing. The authors come to the conclusion that introduction of role-playing in an educational process will bring it closer to objective and social conditions of a future professional activity. A study conducted by the author showed that motivation in role-playing allows improving students’ education quality, that is, motivation maturity in an educational process, proficiency, an ability to set and achieve goals.

This work is licensed under a Creative Commons Attribution 4.0 License.