PBLGM Model Through Visual Programming Language (VPL) for Digital Competencies and Problem-Solving Skills


  •  Tippawan Meepung    

Abstract

This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential 21st-century skills. The research involved designing, developing, and evaluating the PBLGM model. Participants included 30 undergraduate learners from Rajamangala University of Technology Tawan-Ok. The study’s findings indicated significant improvements in digital competencies and problem-solving skills post-intervention. The consistency index values ranged between 0.40 and 1.00, with an average value of 0.84. The difficulty values ranged from 0.38 to 0.57, and the reliability value (KR-20) was 0.83. The model effectively enhanced digital competencies and problem-solving skills, as evidenced by improved test scores and positive expert evaluations. This study underscores the importance of integrating gamification and project-based learning in educational contexts to foster critical digital skills.



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