The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team

  •  Ayse Demir    


The presents study sought the impact of gaming on the fear of missing out on social media and compared these variables by the participants’ demographic characteristics. A total of 94 e-Sports players, 9 females (9.6%) and 85 males (90.4%), participated in the research. The data were collected using a demographic information form, the Digital Game Addiction Scale, and the Fear of Missing out Scale. Demographic characteristics of the participants were shown as frequencies and percentages. The Kolmogorov-Smirnov and Shapiro-Wilks tests revealed the data showed a normal distribution. Therefore, an independent samples t-test, a one-way analysis of variance (ANOVA), and a linear regression analysis were utilized to examine the relationships between the variables. All analyses were performed on SPSS 20.0 at a 95% confidence level. The findings suggested that the young engaging in gaming for a long time may have several problems such as a decline in academic achievement, normalization of violent behaviors in games, decrease in communication with family members, disruptions in social relations, and deteriorated vision.

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