Implementing Minecraft as a Tool to Teach Vocabulary in a Saudi Intermediate School: An Experimental Study


  •  Musab Khalaf Al-Haqbani    

Abstract

Utilizing digital games for learning vocabulary can be auspicious. Thus, the current study investigates the potential effectiveness of implementing Minecraft to teach vocabulary. The participants who underwent this study were eighteen students of intermediate Saudi schools in Riyadh. They are 12-13 years old. They were grouped into two groups: the experimental and control groups. The pupils were randomly chosen. Both groups were taught the same vocabulary. While the control group was taught via the traditional methods, the experimental group was taught by using Minecraft. The experiment lasted two weeks before the post-test was carried out. The researcher made an observation sheet to examine students' acceptance of employing Minecraft and their behaviors towards it. The results of the pre-post tests were analyzed through SPSS. The present study's findings revealed a significant distinction in favor of the experimental group, which was taught using Minecraft. In addition, the students exhibited a positive attitude towards Minecraft. Besides, it is desired that teachers support other learning methods, including games that raise creativity and construct a comfortable condition. 



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