The Hadopi Act vs. the Global License as a Psychological Game

  •  Fabienne Oguer    


This article examines the digital industry’s decision to enforce the Hadopi Act rather than support the global license to address the concerns resulting from the piracy of digital materials through Internet online sharing networks. Using a game-theoretic analysis and applying Nash equilibrium, it is determined that the situation does not justify the digital industry’s choice of adopting the Hadopi Act. By introducing a psychological game-theoretic approach to take into account the awareness campaign of the negative impact of piracy on digital industry’s business, it was determined that the choice of the Hadopi Act is appropriate if the Internet potential pirate is sufficiently guilt averse.

This work is licensed under a Creative Commons Attribution 4.0 License.
  • ISSN(Print): 1918-7173
  • ISSN(Online): 1918-7181
  • Started: 2009
  • Frequency: quarterly

Journal Metrics

  • Google-based Impact Factor (2021): 0.85
  • h-index (December 2021): 35
  • i10-index (December 2021): 262
  • h5-index (December 2021): 18  
  • h5-median(December 2021): 24

( The data was calculated based on Google Scholar Citations. Click Here to Learn More. )