Activation of the Frontal Pole Using Children’s Video Games: Support for Children’s Well-being


  •  Nobuki Watanabe    

Abstract

Effective support intended to promote children’s well-being has gained scholarly attention worldwide. Well-being is composed of complex elements. Of these elements, the promotion of executive function, which coordinates cognitive activities, via an effective method is important. Regarding the frontal pole in the anterior part of the prefrontal cortex, scholars presume that it is involved in advanced abilities, such as metacognition, and is essential for well-being. In today’s digital society, video games are appealing to children. Thus, a possibility exists that children can achieve certain aspects of well-being, such as a sense of achievement, perseverance, and happiness, by playing video games. In this regard, evidence that video games can be used to activate the prefrontal cortex is accumulating. In light of this discussion, this study hypothesizes that playing video games may affect the frontal pole and analyzes the brain activation of the frontal pole using video games compared with a mental abacus activity. The results demonstrate that playing through an educational game called Big Brain Academy: Brain vs. Brain exhibited more activation potential than mental abacus in many points.



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