A STEAM Learning with Digital Fabrication Laboratory on Cloud Computing Model to Enhance Creative Product


  •  Sunti Sopapradit    
  •  Panita Wannapiroon    

Abstract

This research developed a model of steam learning with digital fabrication laboratory on cloud computing model to enhance creative product. The objectives of the study were: 1) To create the model, and 2) To evaluate a model. This research method was two parts. The first part about the design’s model had four subs: 1) to study and synthesize the relevant documents in this research such as steam, digital fabrication laboratory, cloud and creative product. 2) to develop a process in the model, 3) to present the process model with experts to get it approved to be able to hold in-depth interviews, and 4) to create the tools for assessing the model. The second part is referred to as model evaluation. The sample group has five experts who consist of Information Technology and Instructional Design. Then, this research uses means and standard deviations to analyze data. The process’s model has nine procedures in three components. The experts assed of the model overall found were a good level that the model could help learners in building creativity skills.



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