Vol. 9, No. 3 (2016), Computer and Information Science
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- A Synthetic Player for Ayὸ Board Game Using Alpha-Beta Search and Learning Vector Quantization
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- Oluwatobi, Ayilara
- Anuoluwapo, Ajayi
- Kudirat, Jimoh
- p1
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- Assortativity Analysis of Real-World Network Graphs based on Centrality Metrics
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- Natarajan Meghanathan
- p7
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- Chest-Pain Consultation System Based on Fuzzy Semantic Rules
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- Baydaa Al-Hamadani
- p26
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- Refinement for Ocular Ultrasound Images Quality by Utilizing Combination of Enhancement Techniques
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- Zinah Hussein
- Zaid Hussein
- p37
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- Observation of a Most Phenomenal Computed Calligraphy in Quran
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- Baback Khodadoost
- p42
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- Mobile Network Planing Process Case Study - 3G Network
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- Saed Tarapiah
- Shadi Atalla
- Kamarul Faizal Bin Hashim
- Motaz Daadoo
- p115
This work is licensed under a Creative Commons Attribution 4.0 License.
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