Appraising Adult Second-Language Learners’ Subjectivity and Ability in Virtual Worlds


  •  C. A. DeCoursey    

Abstract

This paper uses Appraisal analysis to explore adult second-language learners’ realisations connecting self and ability when using Second Life. In particular, possible selves theory was used to discover whether learners realised a variety of selves. Studies of avatar subjectivity have focused on appearance and bricolage as vehicles for virtual subjectivity. Motivation theory articulates relations between various selves including the here-and-now self and desired selves which may function as self-guides, if a learning task is seen as realistic. In all, 40 student blogs were analysed using computational methods. This study found support for both approaches. Six frequently-occurring positive, and three frequently-occurring negative connections between self and ability are explored through examples. Conclusions are that virtual subjectivity is more goal-oriented and less involved with appearance and game-play in older users, older users accept social limitations on self, and second-language learners’ metacritical awareness may impact their ability to understand language tasks as realistic.



This work is licensed under a Creative Commons Attribution 4.0 License.
  • ISSN(Print): 1923-869X
  • ISSN(Online): 1923-8703
  • Started: 2011
  • Frequency: bimonthly

Journal Metrics

Google-based Impact Factor (2021): 1.43

h-index (July 2022): 45

i10-index (July 2022): 283

h5-index (2017-2021): 25

h5-median (2017-2021): 37

Learn more

Contact