Exposure of Computer Games among IHL Students in Malaysia: Case Study of Computer Science Students in UiTM Terengganu
- Hasiah Mohamed
- Nora Che Jan
- Nik Marsyahariani Nik Daud
Abstract
A survey on users’ exposure of computer games among students of Institute of Higher Learning (IHL) has been done to gather useful information and relevant data regarding this study. This exploratory study focused on how exposure to computer games influenced students’ academic performance in two computer science related subjects from the student’s point of view. These two subjects were Fundamental of Computer Science (CSC119) and Introduction to Problem Solving (CSC125). The data was gathered from the questionnaire distributed among the whole population of Computer Science students from October–July 2007 intake (67 respondents) and then the data was analyzed using Statistical Package (SPSS version 12). From the analysis done, it is shown that respondents with early exposure score higher when compared to those with the late exposure.
- Full Text: PDF
- DOI:10.5539/cis.v3n1p144
Journal Metrics
WJCI (2022): 0.636
Impact Factor 2022 (by WJCI): 0.419
h-index (January 2024): 43
i10-index (January 2024): 193
h5-index (January 2024): N/A
h5-median(January 2024): N/A
( The data was calculated based on Google Scholar Citations. Click Here to Learn More. )
Index
- Academic Journals Database
- BASE (Bielefeld Academic Search Engine)
- CiteFactor
- CNKI Scholar
- COPAC
- CrossRef
- DBLP (2008-2019)
- EBSCOhost
- EuroPub Database
- Excellence in Research for Australia (ERA)
- Genamics JournalSeek
- Google Scholar
- Harvard Library
- Infotrieve
- LOCKSS
- Mendeley
- PKP Open Archives Harvester
- Publons
- ResearchGate
- Scilit
- SHERPA/RoMEO
- Standard Periodical Directory
- The Index of Information Systems Journals
- The Keepers Registry
- UCR Library
- Universe Digital Library
- WJCI Report
- WorldCat
Contact
- Chris LeeEditorial Assistant
- cis@ccsenet.org