GMSM: A Design Method for Misinformation-Aware Social Media

  •  Malik Almaliki    
  •  H. Hashim    
  •  A. Alzighaibi    
  •  E. Atlam    


Misinformation is highly circulating on social media which harmfully affect users of these platforms and the online content value. Previous efforts to decrease misinformation distribution on social media have mainly focused on the development of misinformation detection algorithms. To extend these efforts, this paper adopts gamification techniques to minimize the spread of misinformation on social media and proposes a three-phase requirement engineering method for the design of a Gamified Misinformation-aware Social Media (GMSM). The method combines the strengths of well-known requirement engineering approaches in a sequence that offers software engineers better understanding of users’ requirements on the adoption of gamification to minimize the spread of misinformation on social media. This can lead to a better coverage of important users’ requirements thus, a better user satisfaction and a higher quality of online content.

This work is licensed under a Creative Commons Attribution 4.0 License.
  • ISSN(Print): 1913-8989
  • ISSN(Online): 1913-8997
  • Started: 2008
  • Frequency: quarterly

Journal Metrics

WJCI (2021): 0.557

Impact Factor 2021 (by WJCI):  0.304

h-index (December 2022): 40

i10-index (December 2022): 179

h5-index (December 2022): N/A

h5-median(December 2022): N/A

( The data was calculated based on Google Scholar Citations. Click Here to Learn More. )