Gamification of Elderly Life: The Impact of E-sports on Improving the Quality of Life of the Elderly
- Yuming Zhang
- Xiang Wu
Abstract
With the increasing trend of global population aging, it is particularly important to explore effective ways to improve the quality of life of the elderly. This study adopts a qualitative research method to deeply explore the integration of e-sports in the life of the elderly in China and its positive impact on the quality of life of the elderly. Through semi-structured interviews, observations and related case studies, the purpose of this study is to reveal how e-sports as a new form of game to meet the social, psychological and physiological needs of the elderly, and thus improve the quality of their daily life.
- Full Text:
PDF
- DOI:10.5539/ass.v20n5p26
Journal Metrics
Index
- Academic Journals Database
- BASE (Bielefeld Academic Search Engine)
- Berkeley Library
- CNKI Scholar
- EconBiz
- Elektronische Zeitschriftenbibliothek (EZB)
- Excellence in Research for Australia (ERA)
- Genamics JournalSeek
- Harvard Library
- IDEAS
- Library and Archives Canada (LAC)
- LOCKSS
- MIAR
- Mir@bel
- OAJI
- Open J-Gate
- PKP Open Archives Harvester
- RePEc
- Scilit
- SHERPA/RoMEO
- Technische Informationsbibliothek (TIB)
- Universe Digital Library
- WorldCat
- Zeitschriften Daten Bank (ZDB)
Contact
- Jenny ZhangEditorial Assistant
- ass@ccsenet.org