The Research on the Production and Sale of Online Game Hacks Behavior Conviction

  •  Jiachun Du    
  •  Jun Lin    


The endless emergence of online game hacks affects the development environment of the entire online games, damaging the interests of the developers and operators while also hitting the enthusiasm of social innovation. This paper will adopt empirical research method and comparative research method based on the data of previous court judgements and combined with the current relevant legal regulations. The objective of this research is to expose the problems in judicial practice by analysing the existing case judgments on the criminal law system of making and selling online game hacks, distinguishing different crimes according to the legal benefits, and providing corresponding suggestions. The results of the study reveal that there are different definitions of online game plug-ins, mismatches between legal and technical knowledge, unclear thresholds of offence, and confusing identification of crimes in the current judicial practice. To sum up, firstly, we can learn from the way of dealing with this problem in other countries. Secondly, the offence should be identified more accurately by making an accurate distinction between specific legal interests in practice. Finally, the above problems can be solved by analysing the nature of infringement from a technical perspective and combining it with the law in depth.

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