Shall We Play a Game?
- Craig Caulfield
- Stanislaw Maj
- Jianhong Xia
- David Veal
Abstract
This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices.
- Full Text: PDF
- DOI:10.5539/mas.v6n1p2
This work is licensed under a Creative Commons Attribution 4.0 License.
Journal Metrics
(The data was calculated based on Google Scholar Citations)
h5-index (July 2022): N/A
h5-median(July 2022): N/A
Index
- Aerospace Database
- American International Standards Institute (AISI)
- BASE (Bielefeld Academic Search Engine)
- CAB Abstracts
- CiteFactor
- CNKI Scholar
- Elektronische Zeitschriftenbibliothek (EZB)
- Excellence in Research for Australia (ERA)
- JournalGuide
- JournalSeek
- LOCKSS
- MIAR
- NewJour
- Norwegian Centre for Research Data (NSD)
- Open J-Gate
- Polska Bibliografia Naukowa
- ResearchGate
- SHERPA/RoMEO
- Standard Periodical Directory
- Ulrich's
- Universe Digital Library
- WorldCat
- ZbMATH
Contact
- Sunny LeeEditorial Assistant
- mas@ccsenet.org