A Modeling of Game Learning Theory Based on Fairness
Abstract
By incorporating fairness factor in the EWA (experience-weighted attraction) learning model, we develop an extended game learning model called FGL model. We use psychological effect in stead of material effect to modify strategy’s payoff and attraction, and to study the equilibrium movement further in dynamic Games. That participants have fair thinking will, in turn, lead to their psychological function changes. Compared with EWA learning model by simulating the decision-making in Ultimatum Game, we find FGL model converges to equilibrium strategy faster.
This work is licensed under a Creative Commons Attribution 3.0 License.
International Journal of Business and Management ISSN 1833-3850 (Print) ISSN 1833-8119 (Online)
Copyright © Canadian Center of Science and Education
To make sure that you can receive messages from us, please add the 'ccsenet.org' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.
International Journal of Business and Management


